Until next time, have fun with your flags! Congratulations! It is now available to use in your Kerbal Space Program experience! Plant the flag on the Mun, plant it on Kerbol! Plant it on Jool! Plant it on its self! Hit it with a rocket! Put it into orbit!(Little known fact: flags have physics enabled! You can rocket propel a flag into orbit if you plant it just right!) But make sure that whatever you do, you don't kill Jeb. Finally, open this folder and move the custom flag into this folder. Open this also and create a folder called Flags. Inside create a folder and name it, this will be your custom mod's folder. Next, you must go to your KSP root directory!įind the folder named GameData, inside the root directory, and open it. This is the part that lets you actually use the flag! Huzzah! First, you must save your image as a PNG. Stage Three: Inserting the flag to your KSP directory! On the subject of the corgi photo: it is an obscure shape! If you are in the same predicament as me then you should consider taking color samples from the center before placing a dot, using that to line it up, and then adding the color back in its place. It is being kept in the article because it is cute) (Please note that the example photo is scaled for an older version of the game. For my example I am using a photo of a corgi. You may need to scale it as the flag is rather small in comparison to most logos. 1, 3, 5, 109, etc.) then stretch the image by one pixel in either direction, if it is divisible by two then great! You're half way there! Now, insert it over the design. If its dimensions are indivisible by two (e.g. Going to the logo you wish to add, find the center. You may then color this white layer to match the logo/photo you want to put over it. You should then create a new layer and make it white set this layer below the previous layer. If you wish to draw it straight on great! You can do that and skip ahead to Stage Three, if not: Read on!Īssuming you are using a program with layering enabled, change the white to transparent (on you can do this by using the magic wand on the white and pressing delete). More details will be revealed later on.The correctly sized flag with a small center nodeĪt this point you have two options: Draw the design straight on or attach a logo. Players will soon be able to enjoy challenges together with deep space exploration. Multiplayer/Modding: The technological advancements made for Kerbal Space Program 2 will be built upon the much-loved modding capabilities of the original game, Kerbal Space Program, along with a long-requested multiplayer feature.Kerbal Space Program 2 lets you host new celestial bodies and new star systems, promising new challenges and secret treasures for you to discover. Interstellar Travel: Next-generation tech colonies and systematized resource acquisition all pave the way to a level of exploration reaching new heights-interstellar travel.Inevitably, the colonies become advance enough for propelling deep space exploration, vehicle construction, and so much more! They only not provide physics challenges, but also require you to gather resources for building structures, habitations, space stations, and different fuel types.
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